FBX-Viewer Depth-of-field
Depth-of-field with Bokeh
FBX-Viewer Normal/Bump Map
Normal/Bump Map
FBX-Viewer Colored shadows
Coloured shadows

Supported 3D file types: FBX, 3DS, DXF, DAE, OBJ

Supported image file formats: BMP, DDS, EXR, GIF, HDR, IFF, JNG, JPG, JPEG-2000, PCX, PFM, PNG, Photoshop PSD, RAW, TGA, TIFF, WBMP, and others…

3D Engine Features

  • Real time shadows:
    • Coloured / transparent shadows
    • Soft shadows
    • Anti-aliased shadows
    • Numerous shadow map implementations
      (PCF, VSM, ESM, EVSM, MEVSM, PCSS)
  • Post Render Effects
    • Depth-of-field with Bokeh
    • Bloom
    • Ambient occlusion


Supported FBX Properties:

  • Materials:
    • Emissive colour & value
    • Diffuse map
    • Normal / Bump map
    • Opacity map
    • Specular map
    • Reflection map (spherical)
    • Per-face sub-materials
    • 2-sided materials
      (only with user property due to lack of FBX support)
    • Ambient map
      (as lightmap in second UV channel)
    • Blinn lighting model
      (diffuse colour + specularity + transparency)
    • Texture tiling / offset
  • Animation / Scene Graph:
    • Cubic Bézier
    • Euler XYZ rotations
    • Pos/Rot/Scale inheritance flags
  • Geometry:
    • Skinned meshes
    • Instanced meshes (clones)
  • Lights / Shadows
    • Spot, directional, and omni lights
    • Far attenuation
      (required to set for shadows)
    • Linear / quadratic attenuation
    • Up to four light sources per object
  • Camera
    • Field-of-view
  • Scene
    • Environment (ambient) colour
    • Embedded texture files